#include<bits/stdc++.h>
using namespace std;
int main() {
int a, b, c;
cin >> a >> b >> c;
if ((a + b <= c) || (a + c <= b) || (b + c <= a)) {
cout << "Not triangle" << endl;
return 0;
}
if ((a * a + b * b == c * c) || (a * a + c * c == b * b) || (b * b + c * c == a * a)) {
if ((a == b) || (a == c) || (b == c)) {
cout << "Right triangle" << endl << "Isosceles triangle" << endl;
} else {
cout << "Right triangle" << endl;
}
return 0;
}
if ((a * a + b * b > c * c) || (a * a + c * c > b * b) || (b * b + c * c > a * a)) {
if ((a == b) || (a == c) || (b == c)) {
if ((a == b) && (b == c)) {
cout << "Acute triangle" << endl << "Isosceles triangle" << endl << "Equilateral triangle" << endl;
} else {
cout << "Acute triangle" << endl << "Isosceles triangle" << endl;
}
} else {
cout << "Acute triangle" << endl;
}
return 0;
}
if ((a * a + b * b < c * c) || (a * a + c * c < b * b) || (b * b + c * c < a * a)) {
if ((a == b) && (b == c)) {
cout << "Obtuse triangle" << endl << "Isosceles triangle" << endl;
} else {
cout << "Obtuse triangle" << endl;
}
}
return 0;
}