#include<stdio.h>
#include<string.h>
typedef struct Node
{
int x;
int y;
int direction;
}cow,farmer;
int main()
{
struct Node cow,farmer;
char c;
int i,j,map[15][15]={0},time=0;
for(i=1;i<=10;i++)
{
for(j=1;j<=10;j++)
{
scanf("%c",&c);
if(c=='*') continue;
map[i][j]=1;
if(c=='C'){
cow.x=i;
cow.y=j;
cow.direction=0;
}
if(c=='F'){
farmer.x=i;
farmer.y=j;
farmer.direction=0;
}
}
getchar();
}
while(cow.x!=farmer.x||cow.y!=farmer.y)
{
if(cow.direction==0)
{
if(map[cow.x-1][cow.y]==0) cow.direction=1;
else cow.x-=1;
}
else if(cow.direction==1)
{
if(map[cow.x][cow.y+1]==0) cow.direction=2;
else cow.y+=1;
}
else if(cow.direction==2)
{
if(map[cow.x+1][cow.y]==0) cow.direction=3;
else cow.x+=1;
}
else if(cow.direction==3)
{
if(map[cow.x][cow.y-1]==0) cow.direction=0;
else cow.y-=1;
}
if(farmer.direction==0)
{
if(map[farmer.x-1][farmer.y]==0) farmer.direction=1;
else farmer.x-=1;
}
else if(farmer.direction==1)
{
if(map[farmer.x][farmer.y+1]==0) farmer.direction=2;
else farmer.y+=1;
}
else if(farmer.direction==2)
{
if(map[farmer.x+1][farmer.y]==0) farmer.direction=3;
else farmer.x+=1;
}
else if(farmer.direction==3)
{
if(map[farmer.x][farmer.y-1]==0) farmer.direction=0;
else farmer.y-=1;
}
time++;
if(time>160000)
{
time=0;
break;
}
}
printf("%d",time);
}