#include<bits/stdc++.h>
using namespace std;
int n,m;
char maze[400][400];
bool vis[400][400],f;
struct node{
int x,y,ans;
}s,e,now,nn;
queue<node> q;
void find_next(int xx,int yy){
for(int i=1;i<=n;i++){
for(int j=1;j<=m;j++){
if(maze[i][j]==maze[xx][yy] && i!=xx && j!=yy){
nn.x=i;
nn.y=j;
return;
}
}
}
}
int main(){
cin>>n>>m;
for(int i=1;i<=n;i++){
for(int j=1;j<=m;j++){
cin>>maze[i][j];
if(maze[i][j]=='@'){
s.x=i;
s.y=j;
vis[i][j]=1;
q.push(s);
}
if(maze[i][j]=='='){
e.x=i;
e.y=j;
}
}
}
while(!q.empty()){
now=q.front();
q.pop();
if(now.x==e.x && now.y==e.y){
cout<<now.ans;
return 0;
}
f=0;
if(now.x+1<=n && !vis[now.x+1][now.y] && maze[now.x+1][now.y]!='#'){
node t;
t.x=now.x+1;
t.y=now.y;
if(maze[t.x][t.y]>='A' && maze[t.x][t.y]<='Z'){
find_next(t.x,t.y);
if(!vis[nn.x][nn.y]){
vis[nn.x][nn.y]=1;
nn.ans=now.ans+1;
q.push(nn);
f=1;
}
}
if(!f){
t.ans=now.ans+1;
vis[t.x][t.y]=1;
q.push(t);
}
}
f=0;
if(now.y+1<=m && !vis[now.x][now.y+1] && maze[now.x][now.y+1]!='#'){
node t;
t.x=now.x;
t.y=now.y+1;
if(maze[t.x][t.y]>='A' && maze[t.x][t.y]<='Z'){
find_next(t.x,t.y);
if(!vis[nn.x][nn.y]){
vis[nn.x][nn.y]=1;
nn.ans=now.ans+1;
q.push(nn);
f=1;
}
}
if(!f){
t.ans=now.ans+1;
vis[t.x][t.y]=1;
q.push(t);
}
}
f=0;
if(now.x-1>0 && !vis[now.x-1][now.y] && maze[now.x-1][now.y]!='#'){
node t;
t.x=now.x-1;
t.y=now.y;
if(maze[t.x][t.y]>='A' && maze[t.x][t.y]<='Z'){
find_next(t.x,t.y);
if(!vis[nn.x][nn.y]){
vis[nn.x][nn.y]=1;
nn.ans=now.ans+1;
q.push(nn);
f=1;
}
}
if(!f){
t.ans=now.ans+1;
vis[t.x][t.y]=1;
q.push(t);
}
}
f=0;
if(now.y-1>0 && !vis[now.x][now.y-1] && maze[now.x][now.y-1]!='#'){
node t;
t.x=now.x;
t.y=now.y-1;
if(maze[t.x][t.y]>='A' && maze[t.x][t.y]<='Z'){
find_next(t.x,t.y);
if(!vis[nn.x][nn.y]){
vis[nn.x][nn.y]=1;
nn.ans=now.ans+1;
q.push(nn);
f=1;
}
}
if(!f){
t.ans=now.ans+1;
vis[t.x][t.y]=1;
q.push(t);
}
}
}
return 0;
}