#include <iostream>
#include<iomanip>
using namespace std;
int main()
{
int a, b, c, max;
cin >> a >> b >> c;
if (a + b > c && a + c > b && b + c > a)
{
max = a;
if (b > a && b > c)
{
max = b;
}
if (c > a && c > b)
{
max = c;
}
if (max == a )
{
if (b * b + c * c == a * a)
{
cout << "Right triangle" << endl;
}
if (c * c + b * b > a * a)
{
cout << "Acute triangle" << endl;
}
if (c * c + b * b < a * a)
{
cout << "Obtuse triangle" << endl;
}
if (a == b || b == c || a == c || a == b == c)
{
cout << "Isosceles triangle" << endl;
}
if (a == b == c)
{
cout << "Equilateral triangle" << endl;
}
}
if (max == b )
{
if (a * a + c * c == b * b)
{
cout << "Right triangle" << endl;
}
if (a * a + c * c > b * b)
{
cout << "Acute triangle" << endl;
}
if (a * a + c * c < b * b)
{
cout << "Obtuse triangle" << endl;
}
if (a == b || b == c || a == c || a == b == c)
{
cout << "Isosceles triangle" << endl;
}
if (a == b == c)
{
cout << "Equilateral triangle" << endl;
}
}
if (max == c )
{
if (a * a + b * b == c * c)
{
cout << "Right triangle" << endl;
}
if (a * a + b * b > c * c)
{
cout << "Acute triangle" << endl;
}
if (a * a + b * b < c * c)
{
cout << "Obtuse triangle" << endl;
}
if (a == b || b == c || a == c || a == b == c)
{
cout << "Isosceles triangle" << endl;
}
if (a == b == c)
{
cout << "Equilateral triangle" << endl;
}
}
}
else
{
cout << "Not triangle" << endl;
}
return 0;
}