#include <bits/stdc++.h>
using namespace std;
#define endl '\n'
#define all(a) a.begin(),a.end()
#define C2(n) (n * (n - 1) >> 1)
#define ll long long
#define ull unsigned long long
#define PII pair<int, int>
#define vint vector<int>
#define pb(a) push_back(a)
#define fi first
#define se second
#define inf 0x3f3f3f3f
#define eqs 1e-6
const int N = 1e5 + 210;
int n,m;
struct Node
{
int s[2],p,key;
int size;
void init(int _p,int _key)
{
p = _p,key = _key;
size = 1;
}
}tr[N];
string name[N];
int root,idx;
void pushup(int u)
{
tr[u].size = tr[tr[u].s[0]].size + tr[tr[u].s[1]].size + 1;
}
void rotate(int x)
{
int y = tr[x].p,z = tr[y].p;
int k = tr[y].s[1] == x;
tr[z].s[tr[z].s[1] == y] = x,tr[x].p = z;
tr[y].s[k] = tr[x].s[k ^ 1],tr[tr[x].s[k ^ 1]].p = y;
tr[x].s[k ^ 1] = y,tr[y].p = x;
pushup(y),pushup(x);
}
void splay(int x,int k)
{
while(tr[x].p != k)
{
int y =tr[x].p,z = tr[y].p;
if(z != k)
if((tr[y].s[1] == x) ^ (tr[z].s[1] == y))
rotate(x);
else rotate(y);
rotate(x);
}
if(!k)
root = x;
}
void insert(int key)
{
int u = root,p = 0;
while(u)
p = u,u =tr[u].s[key > tr[u].key];
u = ++idx;
if(p)
tr[p].s[key > tr[u].key] = u;
tr[u].init(p,key);
splay(u,0);
}
int get_k(int k)
{
int u = root;
while(true)
{
if(tr[tr[u].s[0]].size >= k)
u = tr[u].s[0];
else if(tr[tr[u].s[0]].size + 1 == k)
return u;
else k -= tr[tr[u].s[0]].size + 1,u = tr[u].s[1];
}
return -1;
}
int main()
{
ios::sync_with_stdio(false);
cin.tie(0);
cin >> n;
for(int i = 1;i <= n;++i)
{
string str;
cin >> str;
name[i] = str;
insert(i);
}
cin >> m;
while(m--)
{
string str;
int k;
cin >> str >> k;
name[++idx] = str;
int L = get_k(k),R = get_k(k + 1);
splay(L,0),splay(R,L);
tr[idx].init(R,++n);
tr[R].s[0] = idx;
pushup(R),pushup(L);
}
cin >> m;
while(m--)
{
int k;
cin >> k;
k = get_k(k + 1);
cout << name[k] << endl;
}
return 0;
}