#include <bits/stdc++.h>
using namespace std;
const int N = 100010;
struct seg
{
double add,sum,two;
}tr[N * 4];
int n,m;
double a[N];
void pushup(int u)
{
tr[u].sum = tr[u << 1].sum + tr[u << 1 | 1].sum;
tr[u].two = tr[u << 1].two + tr[u << 1 | 1].two;
}
void build(int u,int l,int r)
{
if(l == r)
{
tr[u].sum = a[l];
tr[u].two = a[l] * a[l];
return;
}
int mid = l + r >> 1;
build(u << 1,l,mid),build(u << 1 | 1,mid + 1,r);
pushup(u);
}
void pushdown(int u,int len)
{
seg &root = tr[u],&left = tr[u << 1],&right = tr[u << 1 | 1];
if(root.add)
{
double &x = root.add;
right.add += x;
left.add += x;
right.two += 2 * right.sum * x + (len - len / 2) * x * x;
left.two += 2 * left.sum * x + len / 2 * x * x;
right.sum += (len - len / 2) * x;
left.sum += len / 2 * x;
root.add = 0;
}
}
void modify(int u,int l,int r,double x,int L,int R)
{
if(L >= l && R <= r)
{
tr[u].add += x;
tr[u].two += 2 * tr[u].sum * x + (R - L + 1) * x * x;
tr[u].sum += x * (R- L + 1);
}
else
{
pushdown(u,R - L + 1);
int mid = L + R >> 1;
if(l <= mid) modify(u << 1,l,r,x,L,mid);
if(r > mid) modify(u << 1 | 1,l,r,x,mid + 1,R);
pushup(u);
}
}
double query1(int u,int l,int r,int L,int R)//求和
{
if(L >= l && R <= r) return tr[u].sum;
pushdown(u,R - L + 1);
int mid = L + R >> 1;
double v = 0;
if(l <= mid) v = query1(u << 1,l,r,L,mid);
if(r > mid) v += query1(u << 1 | 1,l,r,mid + 1,R);
return v;
}
double query2(int u,int l,int r,int L,int R)
{
if(L >= l && R <= r) return tr[u].two;
pushdown(u,R - L + 1);
int mid = L + R >> 1;
double v = 0;
if(l <= mid) v = query2(u << 1,l,r,L,mid);
if(r > mid) v += query2(u << 1 | 1,l,r,mid + 1,R);
return v;
}
int main()
{
cin >> n >> m;
for(int i = 1;i <= n;i++) cin >> a[i];
build(1,1,n);
while(m--)
{
int opt,x,y;
double k;
cin >> opt >> x >> y;
if(opt == 1)
{
cin >> k;
modify(1,x,y,k,1,n);
}
else
{
if(opt == 2)
printf("%.4lf\n",query1(1,x,y,1,n) / double(y - x + 1));
if(opt == 3){
double sum1 = query2(1,x,y,1,n) / double(y - x + 1),sum2 = query1(1,x,y,1,n) / double(y - x + 1);
printf("%.4lf\n",sum1 - sum2 * sum2);
}
}
}
return 0;
}